I could pick up literally any driving game ever made tomorrow and not have a single clue as to it's quality or comparison value to any other driving game as I haven't played a driving game since Destruction Derby in the 1990s. And why indy games or AA games can suddenly become very popular. That's why a complete Junk AAA game passes by with barely a ripple of mainstream quibble. If someone is unfamiliar with a genre then the first game they play in that genre comes with zero expectations and even quite the opposite, they wont even have a clue as to what anything is supposed to be like and will likely be far more forgiving. For a genre fan that 6/10 is more like a 8/10. For me 6/10 is a perfectly acceptable game. In order to rate something 3/5 you have to specify what exactly is causing you to be so negative towards it, and to apply that same criteria across the board. The main problem with the game is loading times and uninteresting combat, both of which are criticisms that can occur with games people happily rate 5/5. It has barely no serious bugs and the bugs it does have wouldn't even occur to someone who hadn't played in Early Access and got pre-involved in development. There's not much acquired about Black Geyser, it plays like pretty much any other party-based companion based isometric RTwP cRPG and anyone who's played similar games would have no problem adapting to it. It's quite common for most indie crpgs to end up in this bucket due to lack of funding etc. I like to classify games that score around 50-70% as games that are good for genre fans but your average mcdonalds eating gamer might want to avoid them as they are an acquired taste. Now having said that I think 3/5 sounds about right.
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